compilator Sound system · v1 · A minor · dry
00 / SoundStart here. Hear there.

Hear the machine work.

Every Compilator signal is built from one atom: a soft click with a short tone. Signals differ in rhythm, pitch and timbre, and still sound like one system.

This page plays sound through the same engine that will ship in the app. What you hear here is what you will hear in the product.

01 / Logo sting2.8 s · 4 squares · 1 signal

Each square of the mark lands with its own click, placed in stereo where it sits on screen. A short breath of noise, then a high hit: the bottom-right square turns lime and a soft A–E fifth opens up.

Logo / sting
00:00.000
X 000 / Y 001
Idle
0 / 250 / 437 / 562 ms — squares · 1000 ms — lime and wordmark
02 / SignalsRows = pitch · columns = 62.5 ms

State, not decoration.

Tap a tile to hear the signal. Each one shows its score in pixels: rows are pitch, columns are 62.5 ms grid steps, the dithered tail is the tone fading out.

03 / ConnectionLocal // remote // anywhere

Send a wave. Catch the host.

Search runs as long as it needs to: one wave per second, each a little further right in stereo. When the host answers, the handshake takes the place of the next wave. The echo comes back and locks on.

Offline · ping 00
04 / GrammarFive rules

One atom. Five rules.

Build any new signal by the same rules and it will stay part of the system.

01 / RhythmRhythm is the event

One click is a step. Two is a result. A run is a process or a finish.

02 / RegisterRegister is weight

A6 for results, A5 for process, A3–E4 for problems and state changes.

03 / DirectionDirection is meaning

Up: something appeared. Down: something left or failed.

04 / TimbreTimbre is the addressee

Sine for the system. Square wave when a human is needed.

05 / SpaceDry

No reverb. A soft bloom only for the logo and connection.